Play and Earn. Not Breed to Earn.
Great article on protocol owned liquidity. I am curious to see if more games will use this mechanism.
One small note, I think you have a typo in your revenue calculations. You used 3.5% rather than 0.35% to calc daily Grimweed and Raider revenues
Building Sustainable Web3 Games with Owned Liquidity & Tokenized Assets
Great article on protocol owned liquidity. I am curious to see if more games will use this mechanism.
One small note, I think you have a typo in your revenue calculations. You used 3.5% rather than 0.35% to calc daily Grimweed and Raider revenues